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PERPLEX.DOC
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1995-02-21
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February 21, 1995
-------------------
Perplexity - v 2.00
(C) Copyright 1994-95 by Robert Poirier
Support BBS: The Parrot's Den BBS
(508) 765-9387
A Word Making Game
---------------------------------------------------------------
Welcome to Perplexity door. The game is fairly simple to play with
all instructions in the door itself. The game is simple in playing.
You have a grid containing 15 to 23 letters and have to make words
consisting of 4 or more letters. The user types in word using the
available letters in the grid. (letters disappears as they are used).
Scores are kept in a scores file in the registered version and the
scores are rolled over the first of every month. Scores are kept
throughtout the month on an accumulated basis (daily totals added all
month long). Last month high scorer is kept in the score file.
Also in this version is the ability to play days missed or days ahead.
---------------------------------------------------------------
Doors by ParrotSoft now support Multi Nodes, non-standard com port
IRQ's and are compatible with the following BBS systems:
QuickBBS, Remote Access, RBBS, SuperBBS, Telegard, WildCat 3,
Force!, PcBoard (latest), GAP, WildCat, Genesis, Spitfire, WWIV,
Osiris and others BBS software that uses a compatible format with
the ones mentioned above (or by use of a conversion program).
DISCLAIMER !!
This program and other files associated with it are not
guaranteed in any way. It is being provided "as is" without
any warranty of any kind. We are not responsible for any
damage of any kind, including profit loses and data loss,
that relates directly or indirectly to these programs or
files included with it. You may distribute this program as
long as it is in unmodified form with all the original files
included and unmodified in any way.
Sample cfg file
1 c:\gap\door.sys <-- path and running system
2 The Parrot's Den BBS <-- boards name
3 Bob <-- sysop first name
4 Poirier <-- sysop last name
5 0000000000 <-- Registration number
6 2 * <-- Number of games Users can play(1 to 7)
7 3 * <-- Days a User can play per session(1 to 6)
8 6 * <-- Minutes user looks for words (1 to 3)
9 20 * <-- Number of letters in grid(15 to 23)
10 0 <-- Non-Standard IRQ (1-15) or 0
11 c:\gap\gen\blt16 * <-- location of top 12 ascii bulletin
12 c:\gap\gen\blt16g * <-- location of top 12 @X coded bulletin (GAP)
13 YES * <-- local beeping on (YES or NO)
14 HOME <-- HOME or path to dictionary file
* works/adjusts in registered version only
(NOTE : if no bulletin desired type NONE for path in lines 9 & 10)
Set up is simple enough. Unzip the files into their own directory
and make the PERPLEX.CFG file above. Make a batch file to run the door
as per the enclosed PLEX.BAT file. If you use a converter program
include it in the batch file calling the door.
NEW--> The command line is : PERPLEX c:\gap\door.sys node1.cfg
^ ^
(PATH TO DROP FILE) (Alternate Config file)
NEW--> New line added to config file for non-standard
com port IRQ's (1 to 15) - 0 for normal ports.
NEW--> New alternate config file name added to command line
Perplexity ! Files Included:
-----------------------------
PERPLEX.EXE <---------------- Main program
WORDMAKE.EXE <---------------- Program that generates monthly
letters list(runs from Boggle.exe)
PERPLEX.DOC <---------------- What You are reading now
PERPLEX.CFG <---------------- Sample Configuration File
REGISTER.DOC <---------------- Registration information
PLEX.BAT <---------------- Sample batch file
A1.DIC Dictionary files that the door
to <---------------- uses to verify words.(Files in
Z1.DIC ASCII text format so new words
can be edited in by sysops.
PERPLEX.DAT <---------------- Created at run time by the door for
WORDMAKE.DAT scores/monthly letter list.
All of these files should be in this ZIP, if they are not, don't
take a chance! Call The Parrot's Den and get a good copy or view the
file on a few local boards to see if you can find a complete copy.
No runtime modules or watchdog program needed for this door to run.
You will also need to modify your doors menu files and the data
level needed to access them. For GAP, these are respectively:
DOORM DOORMG DOORS.DAT
Please refer to your BBS documentation for details on setting up
these files.
Perplexity will update the scores on the first of the month.
It will keep track of the last months High Scorer, and reset the
score file when the first user of the new month enters the door.
Upon entry by the first player in a new month, the program calls
MAKEWORD.exe which generates the list of letters for the new month.
Please make sure this file is located in the directory with the
PERPLEX.exe program and dictionary files.
All .DIC files have to be in the directory with the door or in the
path specified in the configuration file or none of the users words
will be validated in the game. The dictionary is a staight ascii
file and can be edited with any text editor (or MSDOS edit command).
If adding words, make sure that you add in words alphabetically in
the correct dictionary file or the search will not function properly.
Please read REGISTER.DOC for information on how you can register
your copy of Perplexity. The bulletin generator, the option to set
playback games, setting time per game, number of games, and beeper
are only available in the registered version of Perplexity!
Special Note:
If you have a slow hard drive (MFM or RLL) word search time will
will be hampered by the access time. You could try a cache program to
improve access time or run the door from a RAM drive to speed things up.
Have Fun!
Bob Poirier
The Parrot's Den BBS
508-765-9387
History:
02/21/95 v2.00
Added routines to support Multi Node door usage.
Redid scoring routines for use with multinode systems.
02/04/95 v1.03
Added support for non standard IRQ ports.
09/03/94 v1.01
Fixed Makeup day routine not allowing playing ahead
Changed display layout and minor display flaws.
Changed timer to show half minute intervals
Corrected input routine flaw.
07/31/94 v1.00
Finished packaging the door program
Made door more configurable by sysops
Added line in config file to set minutes user can search.
Added line in config file to turn off local speaker.
Wrote doc files.
07/25/94 v1.00
compiled and began beta testing on board
07/24/94 v0.04
Added wordchecking routines and word sorting
Improved Status line display on local side.
Changed word search routine.
Wrote makeword.exe to generate 7 games worth of letters
Added routine to verify words and calculate/update score
file if a user drops carrier while playing a game.
Added in routine to add players score and update files in
cases where a user drops carrier while in the game. (Found
some users were going in to see the letters for the first
game, then calling back in to get higher scores.
Added routines for typing words instead of cursor movements
Added status box to display screen
Corrected flaw in word check routine.
07/23/94 v0.03
Fixed minor display problem with over writes.
Redid timer routine to new 3 minute timer
Cleaned up uneccesary code - housecleaning of unused code.
07/22/94 v0.02
Thank to Greg Armenia at Pier One for forcing me to
change to this new version number even though no one
ever got see version 1.00
Reorganization of playfield.
07/19/94 v0.01
Original concept for game developed today.
Began converting Boggle door to new game idea.
Did opening Screen work and basic layout for game.
Cleaned out some boggle routines not needed
Initial Beta Program written.